@314isme
Engine Programmer (CLI Engine)
Architect of CLI engine. Owns the C99 core, the WebGL/WebGPU backends, and the cross-platform build pipeline.
visitor@9ostudio:~$./run --intro
9ostudio K.K. is a small independent game company building character-grid worlds powered by CLI engine — our in-house engine written in pure C99, running native, on console, and on the web.
___ ___ ___ _____ _ _ ___ ___ ___ / _ \ / _ \ / __|_ _| | | | \_ _/ _ \ | (_) | (_) | \__ \ | | | |_| | |) | | (_) | \__, |\___/ |___/ |_| \___/|___/___\___/ /_/ r e t r o a s c i i g a m e s
// 01 — the studio
We are a Japanese indie game company that finds beauty in limits. Everything we ship is drawn from a grid of characters — no textures, no shaders pretending to be art, just glyphs, timing, and feel.
Working in monochrome and monospace forces clarity. It keeps our teams tiny, our scope honest, and our games fast on anything from a terminal to a browser.
// 02 — technology
Our in-house engine is written from scratch in portable C99. It treats the character grid as a first-class display, then renders it cleanly across every platform we target.
Single C99 codebase compiled to fast native binaries for Windows, macOS, and Linux.
Runs straight in the terminal — true text-mode rendering, exactly as retro intended.
Ships to the browser with WebGL and WebGPU backends for crisp, accelerated glyph grids.
// 03 — team
Engine Programmer (CLI Engine)
Architect of CLI engine. Owns the C99 core, the WebGL/WebGPU backends, and the cross-platform build pipeline.
Content Programmer (assets, chiptune, etc.)
Shapes how the studio sounds and looks — ASCII assets, chiptune scores, and the feel of every glyph on screen.